How to add or replace extra liveries.

Using OpenIV, go to the .wtd texture file for the Boor and choose "Edit". This will open up OpenIV's texture editor.

To replace: Choose the livey you want to replace and choose "Replace" in the upper right corner of the editor. After the texture has changed, go to "Save" and that's it! The livery should be in game.

If you have Zolicka's script mod that allows more liveries, you can add the extra liveries.

To add: Click on "Import" at the upper left corner of the editor, and choose what liveries you want to add in the folder. Once this is done, click "Save" and your done. 

NOTICE! Be sure that the added liveries are labeled "boor_sign_x" with "x" being a number after the 4 liveries that are already in the .wtd. (so 5, 6, etc.)

EXTRA NOTICE! Liveries from the original V Boor may need to be modified for this IV port. The slicktop roof option has a new UV map that has been added so the UV mapping is different from the original V version. 

Refer to the included template to see where the slicktop mapping is located.